![]() Eye gaze typing compare with keyboard typing test also shown the decline of speed type and the rapid increase of errors. The results show that an eye tracker can be used as a fast selection device which the target size is not too small. Ten circles in blank background and complex background screen are put in random position to be selected by participant. An experimental investigation of an eye tracker as a computer input device are presented to compare user performance in eye gaze and standard mouse. An eye tracking system offers possibilities for independent use and improved quality of life via dedicated interface tools especially tailored to the users’ with special needs (e.g., interaction, communication, e-mailing, web browsing and entertainment). New graphical user interfaces (GUIs) are designed which led challenge to eye tracker to control WIMP and replace many works of another input device. ![]() Our results show a significant effect of device on activity level and patterns presence. This paper presents a correlation and exploratory study of cursor behavior on 30 participants, measuring the effect of the device (mouse and touchpad) on the activity level and the presence of cursor patterns. An experimental design using two different pointing devices (mouse and touchpad) and including a three common task on the web interaction (navigation, reading, fill in form) has been conducted in order to resolve these shortcomings. ![]() Moreover the patterns identified so far are defined too broadly or in very specific context. ![]() Performance and Kinematic studies comparing touchpad and mouse suggest that touchpad device could affect the cursor pattern behavior different than the mouse. It has been observed that existing patterns studies have been conducted using a mouse-pointing device, but increasing use of alternative devices in daily life such as touchpad and touch screen makes it necessary a study of patterns on other devices. Some common patterns of mouse movements have been identified as reading patterns, hesitation pattern or random patterns. Several studies has been conducted using mouse tracking technique as a tool for usability evaluations aimed at improving the interface design and user experience, or for user modeling with the purpose to infer user intentions and create models for web content recommendations systems. ![]()
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